6D001E - Major Project: Game Art Portfolio 01 Sep 2027 - 31 Aug 2033 | Version 0
Associated Module Information
| Module Code: | 6D001E | ||
|---|---|---|---|
| Module Title: | Major Project: Game Art Portfolio | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Pierre Laffoux | ||
| Module Team: | Simon Reed, Gina Carpenter | ||
| First Intended Intake: | SEP 2027 | Final Year of Intake: | 2032 |
| Date Closed: | |||
| Credit Value: | 60 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | |||
| Equivalent Module: | |||
| HECOS codes: | 101019 - computer games graphics | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 0 |
|---|---|
| Valid From | 01 Sep 2027 |
| Valid To | 31 Aug 2033 |
Module Aims
Enable the production of a substantial, industry-ready portfolio aligned with career goals.
Develop advanced independent practice and sustained project management skills.
Support the refinement and presentation of high-quality game art outcomes.
Content Summary
The Major Project: Game Art Portfolio is the culmination of Level 6 study, enabling students to produce a substantial body of work that reflects their chosen specialism and career ambitions. Building on prior research and planning, students will undertake a sustained period of self-directed production, creating high-quality game art outcomes suitable for professional portfolios.
Students will apply advanced technical, creative, and organisational skills to realise their proposed work, demonstrating control of workflows, pipelines, and presentation standards. The module emphasises independence, critical reflection, and iterative development, with regular feedback supporting refinement and progression.
Outcomes may include environment art, character art, technical art, or concept design, presented to industry standards. By completion, students will have developed a coherent and competitive portfolio that showcases their abilities, creative identity, and readiness for employment within the games and wider creative industries.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Seminar | 2 |
| Practical Classes and Workshops | 2 |
| Project Supervision | 48 |
| Groupwork | 60 |
| Summative assessment | 60 |
| Guided study | 21 |
| Problem/Challenge based learning | 347 |
| Total Hours Selected | 540 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Produce a cohesive body of work that demonstrates advanced technical skill, creative direction, and professional standards. |
| LO2 | Critically evaluate and refine work through sustained iteration, feedback, and reflective practice. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio | Online | 0 | 9000 | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio | ✔ | ✔ | |