4B030E - Movement for Characters 01 Sep 2027 - 31 Aug 2033 | Version 0

Associated Module Information

Module Code: 4B030E
Module Title: Movement for Characters
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Matthew Gravelle-Eagles
Module Team: Thomas Walters, Gustavo Arteaga
First Intended Intake: SEP 2027 Final Year of Intake: 2032
Date Closed:
Credit Value: 30 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh:
Equivalent Module:
HECOS codes: 100057 - animation
HECOS Code Weighting: 100

Document Version Information

Version 0
Valid From 01 Sep 2027
Valid To 31 Aug 2033

Module Aims

  • To develop students’ understanding of body mechanics and performance in character animation. 

  • To enable students to apply animation principles to both human and animal movement. 

  • To encourage observation, experimentation and iterative development in character animation practice. 

Content Summary

This module develops your understanding of character-based animation through the study of body mechanics, gesture and expressive movement. Building on the animation principles introduced earlier in the course, you will explore how weight, balance, momentum and intention contribute to believable and engaging character motion. 

During the first half of the module, you will investigate human movement through observational study and practical animation exercises that examine body mechanics, physical effort and character intention. In the second half, you will extend these principles to animal movement, exploring how different anatomical structures and locomotion patterns influence animated performance and behaviour. 

Through studio-based experimentation, observation and progressive refinement, you will learn to analyse real-world movement and translate it into convincing animated actions and performances. As a Level 4 module, Movement for Characters strengthens your understanding of animation as a performance-based medium and prepares you for more advanced character animation, acting and storytelling modules later in the course. 

Learning and Teaching Methods

Activity Type Hours
Lecture 9
Seminar 3
Tutorial 8
Project Supervision and Mentoring 8
Formative Assessment - Scheduled 8
Practical Classes and Workshops 10
Demonstration 10
Guided Learning 10.5
Summative Assessment and Preparation 60
Independent Learning (Including self-directed study and support) 173.5
Total Hours Selected 300

Learning Outcomes

# Learning Outcome
LO1 Apply principles of body mechanics, timing and weight to produce short character animation sequences.
LO2 Analyse and refine character movement through observation, experimentation and reflective evaluation.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Creative Portfolio Human movement animation exercises demonstrating observation, locomotion, timing, weight, balance and physical performance principles. Submission to include integrated reflective commentary evaluating technical development, iterative practice and application of movement principles. ONLINE. INDIVIDUAL. 0 500 50 No 40
Asynchronous Assessment Creative Portfolio Animal movement animation exercises exploring movement interpretation, stylisation and expressive character performance. Submission to include integrated reflective commentary evaluating experimentation, character performance communication and animation development processes. ONLINE. INDIVIDUAL. 0 500 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Creative Portfolio
Creative Portfolio

Reading List

Weeks 1–2: Foundations of Character Movement 

 

Essential Reading  

Beiman, N. (2016) Animated Performance: Bringing Imaginary Animal, Human and Fantasy Characters to Life. 2nd edn. London: Fairchild Books. 

 

Supplementary Reading 

Muybridge, E. (2000) The Human Figure in Motion. New York: Dover Publications. 

 

Week 3: Human Body Mechanics 

 

Essential Reading 

Mattesi, M. (2017) Force: Drawing Human Anatomy. Florida: CRC Press. 

 

Supplementary Reading 

Mills, L. Quinn, J. and Wells, P. (2009) Basics Animation 03: Drawing for Animation. Switzerland: AVA Publishing SA. 

 

Weeks 4–5: Animal Movement and Locomotion 

 

Essential Reading  

Mattesi, M. (2011) Force Animal Drawing: Animal Locomotion and Design Concepts for Animators. Oxford: CRC Press. 

 

Supplementary Reading 

Muybridge, E. (2000) Animals in Motion. New York: Dover Publications. 

 

Week 6: Refining Character Animation 

 

Essential Reading  

Morris, D. (2002) Peoplewatching: The Desmond Morris Guide to Body Language. 2nd edn. London: Vintage. 

 

Supplementary Reading 

Webster, C. (2012) Action Analysis for Animators. Oxford: Focal Press. 

 

Online Resources: 

3dtotal: https://store.3dtotal.com 

Andreas Deja: https://andreasdeja.blogspot.com 

Animation Meat: http://www.animationmeat.com 

Ed Hooks: http://www.edhooks.com 

Spungella: https://spungella.blogspot.com 

The 11th Second Club: https://www.11secondclub.com 

The Animation Showcase: https://activate.animationshowcase.com/theanimationshowcaseltd/form/ToonBoomBlog/formperma/aCQUVzD1Y5Sy-MFbzktrTU3DO0wOQxUwb7rswRy0ac4 

VNOG Blog: http://blog.navone.org