4B054E - Acting for Animation 01 Sep 2027 - 31 Aug 2033 | Version 0

Associated Module Information

Module Code: 4B054E
Module Title: Acting for Animation
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Matthew Gravelle-Eagles
Module Team: Thomas Walters, Gustavo Arteaga
First Intended Intake: SEP 2027 Final Year of Intake: 2032
Date Closed:
Credit Value: 30 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh:
Equivalent Module:
HECOS codes: 100057 - animation
HECOS Code Weighting: 100

Document Version Information

Version 0
Valid From 01 Sep 2027
Valid To 31 Aug 2033

Module Aims

  • To introduce students to the principles of character acting and performance in animation. 

  • To develop students’ ability to communicate emotion, personality and narrative intent through body mechanics, facial expression and timing. 

  • To encourage research, observation and iterative practice in the development of believable animated character performances. 

Content Summary

This module introduces the principles of character performance in animation, focusing on acting, emotion and personality expressed through movement. Building on the animation, movement and storytelling foundations established earlier in Level 4, you will explore how character design, body mechanics, facial expression and performance choices contribute to believable animated acting.  

The module begins with the development of an original character concept intended for animation performance. You will research and design a character, analyse dialogue and performance intent, and produce a character development portfolio exploring personality, expression and suitability for animation. In the second part of the module, you will apply core animation principles to create a series of performance-based animation exercises, developing your ability to communicate emotion, intention and character through movement. Emphasis is placed on timing, weight, expression and emotional clarity. You will have significant creative choice in the development of character concepts, dialogue selection, performance interpretation and acting approaches, enabling you to explore individual interests while developing distinctive animated performances. 

By the end of the module, you will have developed an understanding of how animators create engaging and believable performances that connect with audiences. As a Level 4 module, Acting for Animation establishes the character performance and acting skills that underpin later modules in advanced animation production and professional animation practice. 

Learning and Teaching Methods

Activity Type Hours
Lecture 9
Seminar 3
Tutorial 8
Project Supervision and Mentoring 8
Formative Assessment - Scheduled 8
Practical Classes and Workshops 10
Demonstration 10
Guided Learning 10.5
Summative Assessment and Preparation 60
Independent Learning (Including self-directed study and support) 173.5
Total Hours Selected 300

Learning Outcomes

# Learning Outcome
LO1 Design and develop a character suitable for animation performance through research, visual development and analysis of dialogue and acting intent.
LO2 Apply animation principles to create a short character performance sequence demonstrating body mechanics, facial expression and lip synchronisation.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Creative Portfolio Character development portfolio demonstrating visual exploration, expression, pose, personality, gesture and performance design processes for animation. Submission to include integrated evaluative commentary reflecting on character development, visual experimentation and performance design decisions.ONLINE. INDIVIDUAL. 0 500 40 No 40
Asynchronous Assessment Creative Portfolio Character performance animation exercises demonstrating acting principles, body language, lip synchronisation, timing, staging and expressive acting techniques for animation. Submission to include integrated evaluative commentary reflecting on character development, performance decision-making and animation processes. INDIVIDUAL. ONLINE. 0 750 60 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Creative Portfolio
Creative Portfolio

Reading List

Weeks 1–2: Character Acting and Performance in Animation 

 

Essential Reading 

Hooks, E. (2023) Acting for Animators. 5th edn. Oxon: Routledge. 

 

Supplementary Reading 

Deja, A. (2016) The Nine Old Men: Lessons, Techniques, and Inspiration from Disney’s Great Animators. Florida: CRC Press. 

 

Week 3: Character Personality and Performance Planning 

 

Essential Reading 

Hayes, D. and Webster, C. (2013) Acting and Performance for Animation. Oxon: Focal Press. 

 

Supplementary Reading 

Gilbert W. (2014) Simplified Drawing for Planning Animation. 4th edn. San Rafael: Anamie Entertainment Ltd. 

  

Weeks 4–5: Body Mechanics and Character Movement 

 

Essential Reading 

Stanchfield, W. (2024) Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures – Volume 1 and 2. 2nd edn. Oxon: CRC Press. 

 

Supplementary Reading 

Webster, C. (2005) Animation: The Mechanics of Motion. Oxford: Focal Press. 

 

Weeks 5–6: Facial Animation and Lip Synchronisation 

 

Essential Reading 

Goldberg, E. (2008) Character Animation Crash Course! Los Angeles: Silman-James Press. 

 

Supplementary Reading 

White, T. (2006) Animation Masterclasses: From Pencils to Pixels – Classical Techniques for the Digital Animator. Oxford: Focal Press. 

 

Online Resources: 

3dtotal: https://store.3dtotal.com 

Andreas Deja: https://andreasdeja.blogspot.com 

Animation Meat: http://www.animationmeat.com 

Ed Hooks: http://www.edhooks.com 

Spungella: https://spungella.blogspot.com 

The 11th Second Club: https://www.11secondclub.com 

The Animation Showcase: https://activate.animationshowcase.com/theanimationshowcaseltd/form/ToonBoomBlog/formperma/aCQUVzD1Y5Sy-MFbzktrTU3DO0wOQxUwb7rswRy0ac4 

VNOG Blog: http://blog.navone.org