6B062E - Major Project: Pre-Production (2D and Stop Motion) 01 Sep 2027 - 31 Aug 2033 | Version 0
Associated Module Information
| Module Code: | 6B062E | ||
|---|---|---|---|
| Module Title: | Major Project: Pre-Production (2D and Stop Motion) | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Jonathan Edwards | ||
| Module Team: | Gustavo Arteaga, Tomos Hooson, James Kimm | ||
| First Intended Intake: | SEP 2027 | Final Year of Intake: | 2032 |
| Date Closed: | |||
| Credit Value: | 30 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | |||
| Equivalent Module: | |||
| HECOS codes: | 100057 - animation | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 0 |
|---|---|
| Valid From | 01 Sep 2027 |
| Valid To | 31 Aug 2033 |
Module Aims
To support students in building and developing their major project through practical pre-production materials, testing and iterative refinement.
To develop students’ ability to evaluate their work in progress and make informed decisions in response to feedback, technical challenges and production constraints.
To encourage realistic project planning and professional working practices, including time management, workflow development and appropriate use of specialist skills.
Content Summary
This module marks the transition from early planning stages into the active development of your major project, focusing on the creation, testing and refinement of work in practice. Building on the plans established in the previous module, you will begin to realise your project through the pre-production of assets, sequences and production material aligned with your chosen specialism.
The module emphasises ongoing development, encouraging you to test ideas, evaluate outcomes and refine your work in response to feedback, technical challenges and creative opportunities. Through this process, you will develop a deeper understanding of project scope, production planning, time management and the practical realities of preparing and developing a substantial creative project for production. You will exercise choice through the selection of specialist roles, production workflows, creative approaches and development priorities appropriate to your individual project aims and intended outcomes.
You will establish and refine your working approach, whether operating independently or as part of a collaborative production process, while implementing appropriate workflows, production methods and technical solutions. By the end of the module, you will have further developed a substantial body of pre-production work and established the foundations for sustained project development.
As a Level 6 module, Major Project: Pre-Production develops pre-production awareness, adaptability and professional working practices, preparing you for sustained production, independent creative practice, freelance working and industry-facing outcomes in subsequent modules.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Tutorial | 10 |
| Project supervision and Mentoring | 12 |
| Formative Assessment (Scheduled) | 12 |
| Practical Classes and Workshops | 18 |
| Demonstration | 4 |
| Guided Learning | 10.5 |
| Summative Assessment and Preparation | 60 |
| Independent Learning (including self-directed study and support) | 173.5 |
| Total Hours Selected | 300 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Apply pre-production processes and techniques to develop and refine animation work in progress, demonstrating effective use of iterative testing and problem-solving. |
| LO2 | Evaluate and adapt project development in response to feedback, technical challenges and production constraints, demonstrating informed decision-making and realistic project management. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Creative Portfolio | Feasibility testing and pipeline development portfolio demonstrating technical experimentation, workflow investigation, material exploration, animation testing and pre-production feasibility processes for 2D and/or Stop Motion animation practice. Submission to include evaluative commentary reflecting critically on testing methodologies, workflow development, technical problem-solving and ongoing production development processesc. ONLINE. Individual (with opportunities for collaboration and specialist consultation where appropriate) | 0 | 1500 | 60 | No | 40 |
| Asynchronous Assessment | Portfolio | Pre-Production development portfolio demonstrating animatic refinement, production progression, workflow implementation and technical development processes for 2D and/or Stop Motion animation pre-production. Submission to include critical evaluation evaluating production progression, pipeline effectiveness, project feasibility and readiness for full production implementation. online. Individual (with opportunities for collaboration and specialist consultation where appropriate). | 0 | 1000 | 40 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Creative Portfolio | ✔ | ✘ | |
| Portfolio | ✘ | ✔ | |