6B060E - Major Project: Production (3D CG) 01 Sep 2027 - 31 Aug 2033 | Version 0

Associated Module Information

Module Code: 6B060E
Module Title: Major Project: Production (3D CG)
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Jonathan Edwards
Module Team: Tomos Hooson, James Kimm
First Intended Intake: SEP 2027 Final Year of Intake: 2032
Date Closed:
Credit Value: 30 Credit Level: 6
Language: English
Percentage of Module Taught in Welsh:
Equivalent Module:
HECOS codes: 100363 - computer animation and visual effects
HECOS Code Weighting: 100

Document Version Information

Version 0
Valid From 01 Sep 2027
Valid To 31 Aug 2033

Module Aims

  • To support students in producing a substantial body of work that demonstrates a clearly defined specialist skill within animation or related creative practice. 

  • To develop students’ ability to sustain production through continuous refinement, maintaining consistency, quality and appropriate technical and creative standards. 

  • To encourage independent working practices and professional approaches to production, including time management, problem-solving and effective use of specialist workflows. 

Content Summary

This module focuses on the sustained production of your major project, enabling you to develop and realise a substantial body of work that demonstrates your chosen specialist skills and creative interests. Building on the workflows, testing and refinement established in the previous module, you will continue production through the creation of animation, sequences, assets or portfolio material aligned with your chosen area of practice. 

The module emphasises consistency, quality and professional production standards, supporting you in maintaining momentum and progressing your project towards completion. Through ongoing production activity, you will refine your technical and creative approaches, respond to feedback, solve production challenges and evaluate the effectiveness of your work through ongoing refinement and critical review. You will continue to shape the direction of your work through decisions relating to specialist practice, production methodologies, creative solutions and professional aspirations, enabling highly personalised project outcomes. 

Depending on the nature of your project and specialist role, you may work independently and/or collaboratively while applying professional workflows, project management strategies and production planning techniques. By the end of the module, you will have developed a substantial portfolio of production work that demonstrates technical competence, creative ambition and specialist expertise. 

As a Level 6 module, Major Project: Production supports the creation of high-quality, professionally focused work and prepares you for final completion, presentation and industry-facing outcomes in the concluding stage of your major project. 

Learning and Teaching Methods

Activity Type Hours
Tutorial 10
Project supervision and Mentoring 12
Formative Assessment (Scheduled) 12
Practical Classes and Workshops 18
Demonstration 4
Guided Learning 10.5
Summative Assessment and Preparation 60
Independent Learning (including self-directed study and support) 173.5
Total Hours Selected 300

Learning Outcomes

# Learning Outcome
LO1 Produce a substantial body of animation or related work that demonstrates a clearly defined specialist skill, applying appropriate production techniques and maintaining consistency and quality.
LO2 Manage and refine production through effective decision-making, problem-solving and professional working practices, demonstrating the ability to sustain and resolve work in progress.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Creative Portfolio Process and production development showreel demonstrating workflow progression, production refinement and creative problem-solving processes for 3D CG animation production. Submission to include evaluative commentary reflecting on production methodologies, workflow development and creative problem-solving within production practice. Individual (with opportunities for collaboration and specialist consultation where appropriate). ONLINE. 0 1000 40 No 40
Asynchronous Assessment Portfolio Production portfolio demonstrating resolved animation production work, technical execution, visual development, workflow implementation and professional production outcomes for 3D CG animation practice. Submission to include critical evaluation of resolved production outcomes, visual communication, technical execution and the effectiveness of the final animation production. Individual (with opportunities for collaboration and specialist consultation where appropriate). ONLINE. 0 1500 60 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Creative Portfolio
Portfolio

Reading List

Week 1: Sustaining Production and Workflow 

 

Essential Reading 

Catmull, E. and Wallace, A. (2014) Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration. London: Bantam. 

 

Supplementary Reading 

Patz, D. (2010) Film Production Management 101: Management & Coordination in a Digital Age. 2nd edn. Studio City: Michael Wiese Productions. 

 

Week 2: Communication and Feedback 

 

Essential Reading 

Branston, G. and Stafford, R. (2010) The Media Student’s Book. 5th edn. Oxon: Routledge. 

 

Supplementary Reading 

Honthaner, E. (2012) The Complete Film Production Handbook. 4th edn. Abingdon: Focal Press. 

 

Week 3: Objectivity and Critical Evaluation 

 

Essential Reading  

Browne, M. and Keeley, S. (2014) Asking the Right Questions: A Guide to Critical Thinking. 11th edn. Harlow: Pearson. 

 

Supplementary Reading 

Bordwell, D. Smith, J. and Thompson, K. (2026) Film Art: An Introduction. 15th edn. New York: McGraw-Hill. 

 

Week 4: Production Tracking and Progress Management 

 

Essential Reading  

Stradling, L. (2014) Production Management for TV and Film: The Professional’s Guide. London: Bloomsbury Publishing Plc. 

   

Supplementary Reading 

Sadler, J. (2026) Film Marketing and Distribution: An Independent Filmmaker’s Guide. Harpenden: Kamera Books. 

 

Week 5: Professional Practice and Client Awareness 

 

Essential Reading  

Belsky, S. (2010) Making Ideas Happen: Overcoming the Obstacles Between Vision and Reality. London: Portfolio Penguin. 

 

Supplementary Reading 

Hayden, C. (2013) Get Clients Now!: A 28-Day Marketing Program for Professionals, Consultants, and Coaches. 3rd edn. Nashville: HarperCollins Leadership. 

 

Week 6: Project Review and Completion 

 

Essential Reading 

Orpen, V. (2003) Film Editing: The Art of the Expressive. New York: Colombia University Press. 

 

Supplementary Reading 

Bowen, C. (2023) Grammar of the Edit. 5th edn. Oxon: Routledge. 

 

Online Resources: 

Animate Projects: https://animateprojects.org 

Animation Journals: https://journals.sagepub.com 

BFI – British Film Institute: http://www.bfi.org.uk 

British Film Council: http://film.britishcouncil.org 

Screen Skills: https://www.screenskills.com 

Society for Animation Studies: http://www.animationstudies.org 

The Big Cartoon Database: http://www.bcdb.com 

Toonhound: http://www.toonhound.com