4B076E - Creativity, Learning and Wellbeing 01 Sep 2027 - 31 Aug 2033 | Version 0
Associated Module Information
| Module Code: | 4B076E | ||
|---|---|---|---|
| Module Title: | Creativity, Learning and Wellbeing | ||
| Faculty: | Faculty of Life Sciences and Education | ||
| Faculty Group: | Education | ||
| Faculty Sub Group: | Education | ||
| Module Leader: | Sallyann Seaward | ||
| Module Team: | Wendy-Lee Jones, Philippa Watkins, Jude Penny | ||
| First Intended Intake: | SEP 2027 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 30 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | |||
| Equivalent Module: | |||
| HECOS codes: | 100459 - education studies | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 0 |
|---|---|
| Valid From | 01 Sep 2027 |
| Valid To | 31 Aug 2033 |
Module Aims
The main aims of the module are:
To develop an understanding of what constitutes effective learning.
To define creativity and its role in supporting learning.
To examine the importance of wellbeing and good mental health and explore creative strategies to support both.
Content Summary
Using a Challenge-Based Learning approach, this module invites you to explore one of the most important questions in education today: how can creativity be used to support the mental health and wellbeing of children and young people.
Your journey is structured in three engaging stages. First, in the Investigation phase, you will explore the “Big Idea,” examining current research on wellbeing and creative teaching. You’ll investigate real challenges faced by schools and build a strong foundation of knowledge to inform your ideas.
Next, in the Creative Design phase, you’ll work collaboratively to transform your research into a practical, real-world resource. This could take the form of a toolkit, classroom activity, or digital solution designed to support students’ wellbeing and engagement in learning.
Finally, in the Pitch and Reflect stage, you’ll take part in specialist workshops and receive ongoing feedback to refine your work. You’ll present your final idea to peers and experts, before reflecting on your learning journey and the impact of your creative solution.
By the end of the module, you’ll have developed the skills, confidence, and insight to connect creativity with wellbeing in meaningful and impactful ways
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Practical Classes and Workshops | 56 |
| Guided study | 10.5 |
| Digital Learning | 10.5 |
| Summative assessment | 60 |
| Independent Study | 163 |
| Total Hours Selected | 300 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Identify and explain key theories of creativity and apply them to the design of a resource that supports wellbeing in schools. |
| LO2 | Reflect on the collaborative development of a creative resource to support wellbeing in schools, explaining how it was constructed and how it applies key concepts of wellbeing in practice. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Synchronous Onsite Oral Assessment | Group Presentation (Synchronous Onsite) | The assessments align with a challenge-based curriculum (CBC) approach, supporting students in developing foundational knowledge alongside emerging practical, collaborative, and reflective skills appropriate to Level 4 study. The group pitch enables students to apply theories of creativity, learning and wellbeing to a defined educational challenge and to work collaboratively to design and communicate a creative resource (MLO1) | 8 | N/A | 50 | No | 100 |
| Asynchronous Assessment | Self Reflective Assessment 1 | While the reflective essay enables students to evaluate both the proposed response and their own learning the response (MLO2). This assessment reflects the core principles of CBC by requiring students to respond to an authentic educational challenge realistic educational challenge that mirrors real-world issues faced by practitioners. It promotes active engagement with theory, the application of practice, collaborative working, communication and creative problem solving. | 0 | 3000 | 50 | No | 100 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Group Presentation (Synchronous Onsite) | ✔ | ✘ | |
| Self Reflective Assessment 1 | ✔ | ✔ | |