6B086E - Digital Practice and Innovation in Education 01 Sep 2027 - 31 Aug 2033 | Version 0
Associated Module Information
| Module Code: | 6B086E | ||
|---|---|---|---|
| Module Title: | Digital Practice and Innovation in Education | ||
| Faculty: | Faculty of Life Sciences and Education | ||
| Faculty Group: | |||
| Faculty Sub Group: | |||
| Module Leader: | Philippa Watkins | ||
| Module Team: | Wendy-Lee Jones, Sarah Cook, Sallyann Seaward | ||
| First Intended Intake: | SEP 2027 | Final Year of Intake: | 2032 |
| Date Closed: | |||
| Credit Value: | 30 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 3 | ||
| Equivalent Module: | |||
| HECOS codes: | 100459 - education studies | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 0 |
|---|---|
| Valid From | 01 Sep 2027 |
| Valid To | 31 Aug 2033 |
Module Aims
The main aims of the module are:
Aim 1: To critically explore the role of digital technologies in contemporary education
Aim 2: To develop advanced digital communication and content creation skills
Aim 3: To design and evaluate innovative digital approaches to support learning and engagement.
Content Summary
This module explores how digital technologies are shaping education and what it means to be a confident, ethical, and creative digital practitioner. You will examine key issues such as inclusion, accessibility, online safety, and the digital divide, while developing practical skills in creating digital resources and communicating effectively with learners, families, and colleagues.
Through real-world scenarios and challenges, you will learn how to select and use digital tools purposefully rather than simply using them for engagement. The module emphasises critical thinking, encouraging you to question the impact of technology on learning and consider who benefits and who may be excluded.
In the context of the course, this module helps you build essential graduate skills, including digital fluency, problem-solving, and professional communication. It prepares you for employment in education and related fields by enabling you to design thoughtful, inclusive, and effective digital solutions to contemporary educational challenges.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Practical Classes and Workshops | 56 |
| Guided study | 10.5 |
| Assessment-related activity (preparation, production, completion) | 60 |
| Independent self-directed study | 173.5 |
| Apprenticeship hours | 0 |
| Total Hours Selected | 300 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Key concepts in digital education, inclusion and ethics. Theoretical and research informed perspectives. Impact of technology on learning, access and inequality. |
| LO2 | Develop understanding of digital skills and how they can be applied to pedagogy. How theory and research inform design decisions. Relationship between technology, inclusion and ethics |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Project Output | The task mirrors real-world expectations of education practitioners who must respond to complex educational challenges, use digital tools strategically and ethically and communicate effectively with diverse audiences. The task requires students to design and critically evaluate a digital solution to a real educational challenge, integrating theory, research, and professional practice. It also supports the development of theoretical and research-informed perspectives, requiring students to critically evaluate the impact, limitations and ethical implications of their work. | 0 | 5000 | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Project Output | ✔ | ✔ | |