5B092E - Prototype to Polish 01 Sep 2027 - 31 Aug 2033 | Version 0
Associated Module Information
| Module Code: | 5B092E | ||
|---|---|---|---|
| Module Title: | Prototype to Polish | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games and Design | ||
| Module Leader: | |||
| Module Team: | Dann Rees, Jackson Rolls-Gray, Corrado Morgana | ||
| First Intended Intake: | SEP 2027 | Final Year of Intake: | 2032 |
| Date Closed: | |||
| Credit Value: | 30 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101268 - computer games design | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 0 |
|---|---|
| Valid From | 01 Sep 2027 |
| Valid To | 31 Aug 2033 |
Module Aims
To develop students’ ability to refine a selected prototype into a coherent, playable and polished game.
To develop students’ understanding of scope control, iteration, game feel, usability, presentation and player experience.
To develop students’ ability to use playtesting, critique and reflection to make informed decisions about refinement, simplification and improvement.
Content Summary
This module focuses on taking a selected prototype and developing it into a more polished, coherent and complete playable game. Building on ideas explored in the previous module, students respond to a focused production challenge by refining a chosen concept, controlling scope, improving clarity, strengthening the core loop and developing the overall player experience.
Students focus on the detailed craft of game refinement, including game feel, feedback, usability, pacing, onboarding, readability, visual and audio presentation, interface design, bug fixing, playtesting and iteration. Emphasis is placed on making a small game feel complete, satisfying and well-presented, rather than expanding beyond a realistic scope.
Through studio development, critique and structured testing, students make informed decisions about what to improve, what to simplify and what to remove. By the end of the module, students will have developed a refined playable game that demonstrates stronger design intent, clearer player experience and a higher level of polish.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| LECTURE | 4 |
| SEMINAR | 6 |
| Practical classes, workshops and supervised studio learning | 40 |
| Formative assessment (scheduled) | 6 |
| Guided learning | 12 |
| Groupwork (unscheduled) | 20 |
| Formative assessment and feedback (unscheduled) | 10 |
| Independent / self-directed study | 162 |
| Summative assessment (unscheduled) | 60 |
| Total Hours Selected | 320 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Apply iterative design methods to refine an existing prototype into a polished and playable game, demonstrating effective scope control and improvement of player experience. |
| LO2 | Explain and analyse design, game feel, usability, presentation and refinement decisions through appropriate development evidence, playtesting and reflection. |
Module Requisites
| Code | Title | Requisite Type |
|---|---|---|
| MOD014383 | Worlds, Rules and Systems | pre-requisite |
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio | The assessment requires students to take a selected prototype and develop it into a more coherent, polished and playable game. A single integrated portfolio is appropriate because design refinement, production planning, testing, bug fixing, usability, game feel and presentation are closely connected within the development process. The assessment benefits learners by shifting the focus from generating additional features towards evaluating what the project needs in order to become a stronger player experience. | 0 | 9000 | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio | ✔ | ✔ | |