MA Games
01 Sep 2021 - 31 Aug 2027
| Course Leader | Corrado Morgana |
|---|---|
| Course Team | Pierre Laffoux, Lloyd Jones, Simon Reed, Brian Fagence, Dann Rees |
| Awarding Body | University of South Wales |
| Teaching Institutions | University of South Wales |
| Modes of Study | Full Time, Part Time |
Document Version
| Version | 0 |
|---|---|
| Valid From | 01 Sep 2021 |
| Valid To | 31 Aug 2027 |
QAA Benchmarks
Educational Aim
The Course aims to produce flexible, highly skilled reflective practitioners who can operate with autonomy and confidence using advanced practical, intellectual, cognitive and entrepreneurial skills to make a significant contribution to the field of Games Enterprise, their local economies and body of knowledge in the discipline.
They will achieve this through successful completion of the scheme modules, and by undertaking self-initiated projects that constitute the Course.
In line with external (including QAA) and internal benchmarks and guidance the course aims to provide students with:
• An in-depth knowledge and understanding of the profession, informed by current best-practice, scholarship and research, including a critical awareness of current issues and developments in the subject and the profession.
• The ability to approach solving problems in a self-directed manner, with originality, acting autonomously in planning and implementing tasks at a professional or equivalent level.
• The ability to deal with complex issues systematically and creatively, using a range of techniques and research methods applicable to both theoretical and practical activities, in professional situations.
Learning Outcomes
| A1 | Evidence an understanding of contemporary debates and critical issues surrounding video games production, enterprise and placement in the broader social context. |
| A2 | Conduct exploratory and dynamic research using a variety of methods, analysing and applying the findings to a variety of outcomes. |
| A3 | Evidence an advanced understanding of business principles, the role and impact of intellectual property (IP), within games and more broadly the creative industries. |
| A4 | Explain key strategic and operational roles within games development and their relationship to one another within a production process. |
| B1 | Critically analyse and evaluate complex, incomplete or contradictory information, and synthesise information in an appropriate manner when undertaking independent written and practical work. |
| B2 | Critically reflect upon their own and others work, taking into account and acting upon external feedback. |
| B3 | Evidence initiative and originality in the application of knowledge to produce games based upon unique ideas, concepts, proposals, solutions or responses that demonstrate risk and ambition. |
| B4 | Articulate complex ideas through the use of written, verbal and visual language. |
| C1 | Systematically and creatively plan, negotiate and implement projects effectively whilst working individually or within a group. |
| C2 | Appraise and employ appropriate tools and production techniques in order to solve complex problems and produce video games. |
| C3 | Identify employment options, career pathways and entrepreneurial opportunities within the games industry and broader creative sector. |
| C4 | Engage with and reflect upon the nature of professional practice within the games industry and identify the gaps between current skills and the expectations of potential employers. |
Course Structure
Level 7 Modules
| Module Code | Module Id | Module Title | Module Status | Credit Value | Module Type |
|---|---|---|---|---|---|
| AA4D07 | MOD012237 | Games Innovation Gauntlet | Running | 40 | specified |
| AA4D08 | MOD012240 | Games Specialisation | Running | 40 | specified |
| AA4S17 | MOD012238 | Creative Entrepreneurship | Running | 20 | specified |
| AA4S18 | MOD012239 | Exploration & Interrogation | Running | 20 | specified |
| AA4T08 | MOD012241 | End Game | Running | 60 | specified |
Teaching and Assessment
Learning and Teaching Methods
Employer Engagement
Visiting Speakers
The Faculty operates a range of visiting speaker/guest lecturer opportunities at Faculty, Subject, Course, and Module level. Some of these are arranged centrally and other at course/subject level.
Volunteering
Students are actively encouraged to engage with the USW careers service which includes volunteering opportunities, workshops and events.
Fieldtrips
Organised visits to trade events and associations, and studios where appropriate.
Work Placements
Students are encouraged to explore opportunities for work placements, which can take a variety of forms, from vacation-based work to in-term activities. Placements are not guaranteed.
Work-based Learning
Work-based Learning activities will be actively sought for, and in coordination with, the student. Where possible these opportunities will reflect the student’s identified specialism and employment area.
Live-briefed projects may also be used within modules.
Employer Forums
The course team maintain a regular dialogue with a range of local and national employers and associations, including those from beyond the traditional design industry.
Other
Staff actively engage with the Faculty of Creative Industries’ Visiting Fellows.
Means of Assessment
Portfolio
Oral Assessment
Written Assignment
Dissertation
Learning Support
Induction
Induction week activities are organised at University, Faculty and Course level.
Personal Tutor
All students are allocated a Personal Tutor.
Office hours
Staff office hours relate to a two-hour designated weekly period where students can electively meet their tutors.
Tutorials
Teaching and learning supported through both individual and small group tutorials across each of the course’s modules.
Seminars
Teaching and learning supported through seminars across all the course’s modules.
Formative Assessment
An integral part of many of the course’s outputs Formative Assessment provides a useful way of giving students feedback and assessing their existing knowledge without affecting their eventual grades.
In general, an embedded approach to formative feedback is taken, with regular critique of outputs and discussion throughout all practice modules. This arrangement provides the opportunity to advise the students on their current progress and any areas to consider, in a feed-forward arrangement.
This approach of embedding formative assessment rather than specifying it as a distinct learning and teaching method provides the flexibility to work at the student and project pace and requirements, rather than tie them to a specified time allocation. As such each module description does not include an allocation for Formative Assessment, but it is embedded within the allocated Learning and Teaching Methods.
Progress meetings
In addition to the tutorials, progress meetings are held individually or with small groups, during modules.
These are especially important for team projects depend heavily upon regular group milestone meetings, these are facilitated by the module’s teaching team and cover aspects such as planning, progress, critique and the monitoring of individual contributions to the project.
Research Supervision
For some modules, where students are expected to be working largely independently, they will be allocated a supervisor who will guide them throughout their research. Students and staff will keep in touch using a variety of methods including email, studio practice and meetings. Some may operate ‘office hours’ for drop-in discussions while others may schedule meetings with students.
Online Resources
The course and its modules use USW’s virtual learning environment (VLE), Blackboard, and course management system. All integral learning resources and assessments are available and managed through this system.
As well as the course VLE the course team uses a variety of methods to provide and links to online resources including: vendor-specific learning materials, course blogs, Twitter feed, and the USW Games YouTube channel.
Students are encouraged to develop their own online presence and to share useful resources with others. Professional collaboration tools such as: Basecamp, Trello, Google Docs and Discord are used to support team working and project management.
Advice Centres
Available via USW online appointment-based system.
See: https://advice.southwales.ac.uk/
DDS Service
Available via USW online appointment-based system.
See: https://disability.southwales.ac.uk/
IT/Library
Study support is available at the Atrium Building Library.
See: https://library.southwales.ac.uk/ & http://studyskills.southwales.ac.uk
Course Exit Points
| Award | Criteria | Final |
|---|---|---|
| Master of Arts | 180 credits of which at least 150 must be at Level 7 and no more than 30 at Level 6 | Final |
| Postgraduate Diploma | 120 credits of which at least 90 must be at Level 7 and no more than 30 at Level 6 | Exit |
| Postgraduate Certificate | 60 credits with at least 40 at Level 7 and no more than 20 at Level 6 | Exit |
Progression Route
Employment within the games and/or allied media industry, as permanent, contract or freelance employee. Independent video games developer. Alternative career pathways such as education and training, etc. Further study at PhD/MRes level.
Entry Requirements
Admission to the course is typically through the following qualifications:
Masters level 7 entry requirements:
A first or second-class Honours degree in a relevant discipline or appropriate professional qualification; or an HND/HNC and relevant experience; or equivalent international qualifications. Those without such qualifications will be considered on an individual basis, where relevant, specialism specific, prior industrial experience will be considered. All applications will be subject to the University’s procedures.
All applicants may be invited to a portfolio-based interview, which should include a showreel of recent work. During the interview, applicants will be expected to outline and discuss any project proposals or ideas they wish to develop on the course. This has contributed to the high conversion rate for the course.
We also welcome international applications with equivalent qualifications. For exact details visit the country specific pages on the USW international website: https://www.southwales.ac.uk/international/
In general, international applicants will need to have achieved an overall IELTS grade of 6.5 with a minimum score of 5.5 in each component.
Inclusive Curriculum Statement
The University of South Wales operates a policy of inclusive learning, teaching and assessment to ensure that all students have an equal opportunity to fulfil their educational potential. Course teams will have considered ways of designing out any potentially disadvantageous element of courses during the course design process. However some specific needs may remain, details about how to apply to have your needs assessed can be found at: http://unilife.southwales.ac.uk/pages/3040-disability-and-dyslexia-service/
Addendum for Delivery at a Partner Institution
N/A
Methods Of Quality Standards
N/A
Quality Of Standards Indicators
N/A