FdA Games Art and Design
01 Sep 2022 - 31 Aug 2028
| Course Leader | Simon Reed |
|---|---|
| Course Team | Corrado Morgana, Leon Annett, Andrew Davies, Dann Rees, Daniel Birt, Gareth Pugh |
| Awarding Body | University of South Wales |
| Teaching Institutions | Cardiff and Vale College, Coleg Y Cymoedd, Coleg Gwent, Merthyr Tydfil College |
| Modes of Study | Full Time |
Document Version
| Version | 4 |
|---|---|
| Valid From | 01 Sep 2022 |
| Valid To | 31 Aug 2028 |
QAA Benchmarks
The course has directly referenced the expectations from the QAA foundation degree Characteristics statement. This have included -
Consideration is given to the ways in which the work-based learning is appropriate to the needs of the relevant employment sector or type of employer, and how the course helps to provide the knowledge and transferable skills needed for employment.
Authentic and innovative work-based learning is an integral part of foundation degrees and their design. It enables learners to take on appropriate role(s) within the workplace, giving them the opportunity to learn and apply the skills and knowledge they have acquired as an integrated element of the course QAA (2020 pg7)
It facilitates responsiveness to, for example, the needs of learners from a variety of backgrounds, and to the progressive and changing demands of employment. It is important that higher education providers delivering foundation degrees consider the range of requirements of the learners likely to enter their courses.
Foundation degrees are intended to provide the knowledge and skills that are necessary to enable employees to be versatile and adaptable in progressing to and within work. Employability is a key aspect in foundation degree courses, and its inclusion equips and assists learners to enhance their employment opportunities, and/or allow them to prepare for a career change. QAA (2020 pg8)
The distinctiveness of foundation degrees depends upon the integration of the following characteristics: employer involvement; accessibility; articulation and progression, where appropriate, with or through higher education or further education; flexibility; and partnership. While none of these attributes are unique to foundation degrees, their clear and planned integration within a single award, underpinned by work-based learning, make the award distinctive QAA (2020 pg7)
QAA Foundation Degree Characteristics Statement, February 2020. Available at - https://www.qaa.ac.uk/docs/qaa/quality-code/foundation-degree-characteristics-statement-2020.pdf?sfvrsn=6fc5ca81_10
The Frameworks for Higher Education Qualifications of UK Degree-Awarding Bodies (qaa.ac.uk) Available at - https://www.qaa.ac.uk/docs/qaa/quality-code/qualifications-frameworks.pdf
Educational Aim
The course aims to help students to develop a range of skills, knowledge and understanding that will prepare them for employment in the Games development sector and wider media industries and/or further academic study.
It will produce flexible, highly skilled reflective graduates who can operate with autonomy and confidence using advanced practical, intellectual, cognitive and entrepreneurial skills to make a significant contribution to the industry. They will achieve this through successful completion of the modules, and by undertaking self-initiated projects.
Content will include amongst others-
• An in-depth knowledge and understanding of the profession and wider industry, informed by current best-practice, scholarship and research, including a critical awareness of current issues and developments in the subject and the profession.
• The ability to approach problem solving in a self-directed manner, with originality, acting autonomously in planning and implementing tasks at a professional or equivalent level
• The ability to deal with complex issues systematically and creatively, using a range of techniques and research methods applicable to both theoretical and practical activities, in professional situations.
The work-based learning component of the course presents an opportunity for learners to apply their acquired skills, knowledge and understanding to the world of work. This will:
• make learners flexible enough to apply underlying concepts and principles outside the context in which they were first studied, making them responsive to the changing work-place
• enable learners to understand the extent and limits of their knowledge, and how this influences their ability to contribute in the work-place
• help learners to identify further training/academic opportunities, develop existing skills, and acquire new competences that will enable them to assume responsibility within organisations
• help learners to identify qualities and transferable skills necessary for employment and progression to other qualifications requiring the exercise of personal responsibility and decision-making.
Learning Outcomes
| A1 | Understand contemporary debates and critical issues surrounding digital games culture and the broader social context. |
| A2 | Examine issues and emerging developments in games art and development. |
| A3 | Apply theoretical knowledge effectively within the context of practice. |
| A4 | Explain key roles in the games development process and their relationship to one another, the client and the end user |
| B1 | Apply a range of research methods to understand problems and develop solutions |
| B2 | Critically reflect upon their own and others work, taking into account and acting upon external feedback |
| B3 | Conceive ideas, concepts, proposals, solutions or arguments that demonstrate risk, ambition and originality |
| B4 | Articulate ideas through the use of written, verbal and visual language |
| C1 | Manage projects effectively, working individually or as a group |
| C2 | Identify and apply appropriate techniques, tools, software and production methods |
| C3 | Apply an awareness of employment opportunities and career pathways within the games and broader creative industries |
| C4 | Reflect upon the nature of professional practice within games design and identify the gaps between current skills and the expectations of potential employers |
Course Structure
Level 4 Modules
| Module Code | Module Id | Module Title | Module Status | Credit Value | Module Type |
|---|---|---|---|---|---|
| GD1S05 | MOD012985 | Insert coin to start | Running | 20 | specified |
| GD1S06 | MOD012987 | Concepts and Design | Running | 20 | specified |
| GD1S07 | MOD012991 | Art Attack! | Running | 20 | specified |
| GD1S08 | MOD012988 | Technical Practice | Running | 20 | specified |
| GD1S09 | MOD012989 | Let's make a Game! | Running | 20 | specified |
| GD1S10 | MOD012990 | Exploring Games | Running | 20 | specified |
Level 5 Modules
| Module Code | Module Id | Module Title | Module Status | Credit Value | Module Type |
|---|---|---|---|---|---|
| GD2D03 | MOD012992 | Expansion pack | Running | 40 | specified |
| GD2D04 | MOD012993 | Professional Practice in Making Games | Running | 40 | specified |
| GD2S03 | MOD012996 | Press play to continue | Running | 20 | specified |
| GD2S04 | MOD012994 | Further exploration in Games | Running | 20 | specified |
Teaching and Assessment
Learning and Teaching Methods
Employer Engagement
Visiting Speakers
Visiting speakers, workshop leaders and production directors are key to the delivery of the Foundation Degree. Each College and USW offers a programme of visiting guests from industry who work with students and offer insight into professional working practices.
Volunteering
Volunteering is an opportunity for students to improve their chances of prospective employment and an important way of gaining skills required for a future career. Students will be expected to reflect on their choice of an appropriate volunteering placement within the creative industries in the first instance. An application or meeting with a prospective employer would then be arranged.
Fieldwork
For specific modules students create work on location in response to environments or applied contexts.
Fieldtrips
For specific modules students create work on location in response to environments or applied contexts.
Work Placements
Appropriate timetables and work placements are agreed between employers and students. Students are expected to carry out a planned period of work experience, which corresponds to the creative industries work placement module. All such work placements adhere to the University’s Procedures for Placement and Work–Based Learning
Work-based Learning
Work based learning takes place within various modules across the course and will offer a full placement with tutor / college support.
Opportunities to undertake individual and collaborative practice within work-based contexts will enable students to gain valuable experience of work within the creative industries sector. The modules - Professional Practice in making Games and the Press Play to continue modules will cover this.
Employer Forums
Employers are invited to come into colleges to discuss work placement opportunities with staff and students. During these meetings employers are invited to use the time as an opportunity to comment on effectiveness of these placements and their relevance for future employability.
Other
Live briefs and applied projects offer the opportunity for guidance and mentoring by industry professionals. The Professional Practice and Press Play to continue modules will offer this chance, with the expectation of ‘real world’ simulation.
Means of Assessment
- Visual Journal
- Project Output
- Creative Designs / Art
- Essay
- Oral Assessment
- Self-Reflective Assessment
- Report
- Literature/Book/Paper Review
Learning Support
Induction
Students receive inductions to college libraries and student support services to become familiar with resources, where to locate them and how to use them. Students receive inductions to the various workshops available for their use, which includes health and safety and risk assessment. Students receive inductions into the structure and content of the course, teaching teams and teaching and learning approaches. Students also have the opportunity to visit the USW campus as part of their induction, including an introduction to the library and general facilities.
Personal Tutors
All learners are allocated a Personal Tutor and receive 1 hour of pastoral support each week.
Office hours
Open door policy allows students to approach tutors non-taught hours. The course team are generally available throughout the week during standard office hours, either in the studios or in their office, in case of any enquiries or emergencies. Provision is also made for online tutorials where attendance on campus is not possible.
Tutorials
Tutorials take the form of a one-to-one or group discussion with a tutor. These can be face to face or online. Each module has a component of tutorial, but the emphasis on this format will change depending on the module. Tutorials focus on supervision support and academic development.
Seminars
A combination of lectures and seminars are conducted as standard practice to introduce a new module and enable group discussion during the course of development of a project. Seminars also occur within critical studies modules such as Perspectives on Theatre and Performance to discuss set texts and other learning materials and address study skills such as research, essay writing, essay structuring, Harvard referencing, and critical writing.
Formative Assessment
Longer running modules require students to submit early assignments before a final summative assignment. Shorter modules will be formatively assessed through tutorials with a final summative assessment. This provides students with a valuable opportunity for guidance in preparation of the completion of their assignment. The format of the formative assignment may range from in-class performance showings to set rehearsal points to draft written submissions.
Progress meetings
Progress sessions are conducted during tutorial time via 1 to 1 sessions.
Research Supervision
Learners’ research progress is supervised throughout modules. Modules begin with an overall introduction to learning materials and appropriate guidance for research is given. Thereafter students engage in independent research, and this is supervised through regular tutorials and informal discussion.
Online Resources
Online resources are provided by tutors via Teams Class.
Use of the VLE is set out in the University’s Virtual Learning Environment (VLE) Minimum Requirements Policy. Each College will offer online resource using their respective learning environment tools.
Students have access to a range of digital books and journals via the College and University libraries. Professional collaboration tools such as Google Docs or collaborative wikis are used to support team working and project management.
Advice Zone
Students are directed to College advice centres to additionally gain advice and skills in research, writing and general study. Students are encouraged to use the college Student Services to seek help with study skills and especially with the academic critical studies modules if needed. This can help with improving level of written work in critical studies and journals, explaining how the assessment criteria are applied to determine performance and how students can address the criteria effectively through their work, their statements of intent, research folios and approaches to research. The student support HWB operates on a strictly confidential one-to-one basis and students find this beneficial. The HWB are also able to advise on counselling, disability and dyslexia, money and progression.
Disability
Those students with conditions such as dyslexia are advised to approach the study skills support to gain further assistance such as note-takers, and technology designed to assist.
Students can also make use of the disability & dyslexia appointments and gain general access to disability support to discuss support requirements, answer queries or discuss funding for support.
IT/Library
Library inductions introduce students to the wide range of resources available freely online via the USW and the college hubs including books, articles, journals, images, radio, TV and films. The College also offer a wide range of IT equipment both in class, in libraries and in designated areas that students can access and use. This includes both PC and Macs with a wide range of software aimed at general and subject specialist use.
Course Exit Points
| Award | Criteria | Final |
|---|---|---|
| Foundation Degree in Arts | 240 credits of which at least 100 must be at Level 5 or above, 120 at Level 4 or above and no more than 20 at Level 3. Of the 240 credits, at least 60 credits must be derived from Level 5 work-based learning | Final |
| Certificate of Higher Education | 120 credits of which at least 100 must be at Level 4 or above and no more than 20 at Level 3 | Exit |
Progression Route
Learners who complete the Foundation Degree can progress to Level 6 to complete a BA with Honours degree.
At USW, students can progress to the BA (Hons) Game Art and BA (Hons) Computer Games Design. The curriculum is constructed in such a way to ensure that students have the necessary pre-requisite skills to be able to engage with, and complete, Level 6 successfully.
Other employment progression routes include:
1. Games design
2. 3d modelling
3. 2d concept art
4. Environment artist
5. Character artist
6. Vehicle artist
7. Level designer
8. AI designer
9. UI designer
10. Team management
11. Self-employed / freelance
Entry Requirements
Admission to the course is typically through the following qualifications:
Typical A-Level Offer – DD
Typical BTEC Offer - relevant BTEC level 3 profile of Merit/Pass or Pass/Pass/Pass Typical Welsh Bacc Offer - Grade C and DE at A Level
Typical Access to HE Offer - Pass Diploma with 60 credits overall to include 45 level 3 credits all passes.
Additionally, GCSE passes in three subjects at grade C or above to include Mathematics and English Language (or equivalent).
A successful interview may also be a requirement for entry onto the course.
If an applicant does not meet the grade criteria, then age and experience may be able to be taken into consideration.
Inclusive Curriculum Statement
The University of South Wales operates a policy of inclusive learning, teaching and assessment to ensure that all students have an equal opportunity to fulfil their educational potential. Course teams will have considered ways of designing out any potentially disadvantageous element of courses during the course design process. However some specific needs may remain, details about how to apply to have your needs assessed can be found at: http://unilife.southwales.ac.uk/pages/3040-disability-and-dyslexia-service/
Addendum for Delivery at a Partner Institution
N/A
Methods Of Quality Standards
N/A
Quality Of Standards Indicators
N/A