BA (Hons) Graphic Communication

01 Sep 2023 - 31 Aug 2029

Course Leader Stephen Leadbetter
Course Team Emma Marshman, Rachel Grainger, Sarah Down, Ryan Preece
Awarding Body University of South Wales
Teaching Institutions University of South Wales
Modes of Study Full Time, Full Time Sandwich

Document Version

Version 5
Valid From 01 Sep 2023
Valid To 31 Aug 2029

QAA Benchmarks

N/A

Educational Aim

  • Encourage students in their development of an in-depth knowledge and understanding of the interdisciplinary roles of Graphic Communication and specialist areas for practice and employability within the creative industries. 

  • Develop a critical awareness of current social, economic, technological, political, and cultural issues and recognise the active role that Graphic Design contributes to providing creative, technological solutions to real-world challenges through industry-adopted research methods, creativity, design thinking processes and exploration of emerging technologies.  

  • The ability to develop a sense of good moral and ethical practice through research methods that develop and encourage a human-centric understanding of an audiences needs and requirements. 

  • The ability to recognise 21st century creative practice, innovation and produce industry-facing solutions that demonstrate a defensive knowledge of design principles and production techniques relative and standard to commercial sectors.  

  • Employ creative confidence, flexibility, resilience and appreciation for the uncertainty and experimental expectations associated with the practice of the design thinking processes.  

  • Provide opportunities to develop professional skills relative to project management related to working independently, collaboratively and within teams.  

  • The ability to evidence graduate-level knowledge in the presentation, writing and publication of documentation that discusses, debates, frames, theorises, reviews and critiques Graphic Design artifacts and associated relative topics.  

  • Encourage a critical self-reflective mindset towards the progression of one’s own professional development and enable the showcasing of command of design specialisms within a student’s portfolio and self-marketing material. 

Learning Outcomes

A1 A1 Employ materials, media, techniques, methods, technologies, and tools associated with Graphic Communication, studied with skill and imagination while observing sound and ethical working practices, and professional/legal responsibilities relating to the subject
A2 Articulate, synthesise, and generate knowledge and understanding, attributes and skills in effective ways in the contexts of creative practice
A3 A3 Demonstrate an understanding of the role and impact of concepts, proposals, intellectual property (IP), innovative solutions and design strategies within Art and Design subjects in relation to challenges.
A4 Apply and extend learning in different contexts and situations, audience both within and beyond the field of Art and Design.
B1 Develop creative ideas, strategies, and concepts in response to design challenges based on relevant design research methodologies
B2 Research, analyse, debate, and critically evaluate theoretical and practical approaches to the discipline
B3 Explore, evaluate, and critically reflect on technical production methods and techniques for outcomes in response to professional practice (Industry and specialist standards).
B4 Reflect and critique personal and professional project developments, identifying learning objectives and implementing plans to meet realistic time limits
C1 Produce original concepts / outputs in a clear, ethical, and appropriate format, satisfying specified professional (industry or academic) requirements, standards, and expectations, utilising appropriate, theories, principles, methodologies, techniques and, technologies, and for communication.
C2 Independently employ critical self-reflection methods towards progression and identify opportunities for the development of current and emerging specialisms aligned with professional practice objectives.
C3 Work in a professionally engaged and organised manner, individually, within a team or through collaboration whilst demonstrating a professional understanding of project management, roles, and responsibilities.
C4 Engage confidently and professionally with clients, the public, and colleagues to deliver comprehensive information in visual, oral, and written formats to pitch, present and communicate ideas, strategies and conceptual solutions to audiences and their specific needs / requirements.

Course Structure

Level 4 Modules

Module Code Module Id Module Title Module Status Credit Value Module Type
DG1S001 MOD013198 Graphic Design Principles Running 20 specified
DG1S002 MOD013199 Design Thinking Running 20 specified
DG1S003 MOD013200 Design Revolutions Running 20 specified
DG1S004 MOD013202 Infographics Running 20 specified
DG1S005 MOD013201 Social Design Running 20 specified
DG1S006 MOD013203 Typography Running 20 specified

Level 5 Modules

Module Code Module Id Module Title Module Status Credit Value Module Type
DG2S001 MOD013204 Branding Running 20 specified
DG2S002 MOD013205 Motion Graphics Running 20 specified
DG2S003 MOD013206 Professional Practice and Entrepreneurship Running 20 specified
DG2S004 MOD013207 Design Research Methods Running 20 specified
DG2S005 MOD013208 User Experience Design Running 20 specified
DG2S006 MOD013209 Digital Design in Practice Running 20 specified

Level 6 Modules

Module Code Module Id Module Title Module Status Credit Value Module Type
DG3S001 MOD013210 Bootcamp for Creative Industries Running 20 specified
DG3S002 MOD013211 Design Futures Running 20 specified
DG3S003 MOD013212 Design Competitions Running 20 specified
DG3S004 MOD013213 Final Research Project Running 20 specified
DG3D001 MOD013214 Final Major Project Running 40 specified

Teaching and Assessment


Learning and Teaching Methods


Employer Engagement

Visiting Speakers 

  • Industry professionals deliver presentations about commercial practice / portfolio demonstration / project showcases 

  • Industry professionals deliver key presentations regarding specialisms – Branding Agency to support Branding Module 

  • Alumni contribute to symposiums, example: seeking employment  

Volunteering 

  • Industry professionals volunteer to contribute to and support modules 

  • PGCe volunteers seeking experience in teaching 

Fieldwork 

  • Students can experience short briefs during fieldtrips, example: Design Museum, Pitt Rivers, Royal Mint 

Fieldtrips 

  • Students visit design agencies for tours 

  • Students may visit specific exhibitions 

Work Placements 

  • Work placements are proposed through university services 

  • Live brief opportunities are common on this course 

  • Agencies can (might) set competitions awarding placements and internships 

Work-based Learning 

  • Assessment briefs can / may be set by external stakeholder 

  • Tasks / Workshops can be delivered by Industry Professionals 

  • Local industries can / may run design events  

Sandwich Years 

  • Students can / may choose this mode of study 

  • Teaching Team and Careers Team support placements  

  • Industry feedback required for assessment from the stakeholder 

Employer Forums 

  • LinkedIn Networks are currently being piloted to provide a platform for digital forums.  

  • The course aspires to arrange an industry symposium within the professional practice modules.  

Other 

  • Student Exhibitions, Public Showcase, Exhibition Website 

  • Design Futures module: Portfolio Surgery 

  • Design Futures module: Mock Interview  

  • Design Futures module: Professional Development Plan 

  • Course Exclusive Design Competitions 


Means of Assessment

Portfolio Creative Designs/Art Oral Assessment Essay Poster Project Output Visual Journal; Presentation Research Plan/proposal/project/log Professional Development Planning Practical Course Work


Learning Support

Induction 

  • All students are inducted at each level, provided with detailed expectations of study, contextualised learning level challenges and changes.  

  • students are provided with Induction tasks / field trips aligned to the curriculum learning level 

Personal Academic Coach1 

  • All students are assigned a Pastoral Academic Coach 

Learner Analytics  

  • Detailed assessment is used to develop student progression 

  • Professional practice modules encourage self-reflective analysis.  

Office hours 

  • The teaching team provide office hours 

Tutorials 

  • Students receive tutorials respective to the module and teaching programme 

Seminars 

  • Seminars are arranged during the course  

Formative Assessment 

  • Formative assessment is embedded in many modules 

Progress meetings 

  • Typically discussed in Personal Academic Coaching appointments 

Research Supervision 

  • Research is supervised through tutorials 

Online Resources 

  • Learners are provided with Unilearn for official accessibility to course files and material 

  • Learners are provided to online content for inspiration and support 

Advice Zone 

  • Students are made aware of the Advice Zone during induction and the information is duplicated in much of the course material, signposting students to support 

Disability  

  • The teaching team are active in signposting disability services for students. Encouraging testing / support where and when difficulties / barriers are evident 

IT/Library 

  • Students have access to an excellent Library of resources 

  • Students are independent in their engagement with IT issues but may seek staff support in this engagement if needed 

 

Course Exit Points

Award Criteria Final
Diploma of Higher Education 240 credits of which at least 100 must be at Level 5 or above, 120 credits at Level 4 or above and no more than 20 credits at Level 3. Exit
Bachelor of Arts (with Honours) 360 credits of which at least 100 must be at Level 6 or above, 120 at Level 5 or above, 120 at Level 4 or above and no more than 20 at Level 3. Final
Certificate of Higher Education 120 credits of which at least 100 must be at Level 4 or above and no more than 20 at Level 3. Exit

Progression Route

MA Graphic Communication

MA Design Innovation

MA Strategical & Digital Marketing


Entry Requirements

Admission to the course is typically through the following qualifications:

Applicants will require: A Levels: Minimum of 3 (non-specific subject) A Levels awarded to the applicant.

BCC minimum grade acceptance level. A Levels + Welsh Bac: Minimum of 2 (non-specific subject) A Levels awarded to the applicant. BC+C@WB minimum grade acceptance level.

BTEC: Minimum acceptance level: MMM, Preferential level: DMMGCSE Requirements: Minimum of 5 GCSEs at C or aboveEnglish Language Requirement: Academic IELTS 6.0 overall with at least 5.5 in all elements, or equivalent

Clearing:• A Level: Minimum of 3 (non-specific subject) A Levels awarded to the applicant. BCC minimum grade acceptance level.• A Levels + Welsh Bac: Minimum of 2 (non-specific subject) A Levels awarded to the applicant. BC+C@WB minimum grade acceptance level.• BTEC: Minimum acceptance level: MMM, Preferential level: DMM• English Language Requirement: Academic IELTS 6.0 overall with at least 5.5 in all elements, or equivalent


Inclusive Curriculum Statement

The University of South Wales operates a policy of inclusive learning, teaching and assessment to ensure that all students have an equal opportunity to fulfil their educational potential. Course teams will have considered ways of designing out any potentially disadvantageous element of courses during the course design process. However some specific needs may remain, details about how to apply to have your needs assessed can be found at: http://unilife.southwales.ac.uk/pages/3040-disability-and-dyslexia-service/


Addendum for Delivery at a Partner Institution

N/A


Methods Of Quality Standards

N/A


Quality Of Standards Indicators

N/A